Search found 11 matches
- Wed Jun 15, 2016 2:38 pm
- Forum: NConvert
- Topic: Extend NConvert with a custom format
- Replies: 17
- Views: 3429
Re: Extend NConvert with a custom format
Any updates? Or should I search for a different way?
- Tue Jun 07, 2016 2:25 pm
- Forum: NConvert
- Topic: Extend NConvert with a custom format
- Replies: 17
- Views: 3429
Re: Extend NConvert with a custom format
Sorry for not being clear. Source(s): Theoretically any grayscale image (one component) or image which is visually grayscale (R,G and B components but R=G=B). It'd be no specific format, but in my use case PNG. Bits per component reach from 8Bit over 16Bit and 24Bit to 32Bit. So for example I have a...
- Mon Jun 06, 2016 2:31 pm
- Forum: NConvert
- Topic: Extend NConvert with a custom format
- Replies: 17
- Views: 3429
Re: Extend NConvert with a custom format
what do you have as source? A 16bits image? Up to 32Bits, though most are 16-24-Bit PNGs. I'm pretty sure NConvert does support them already, so whats missing is only the raw option, because I thought NConvert has an internal format that the converter converts to and from there is able to convert t...
- Fri Jun 03, 2016 10:08 pm
- Forum: NConvert
- Topic: Extend NConvert with a custom format
- Replies: 17
- Views: 3429
Re: Extend NConvert with a custom format
sry - just realized it was a double post
- Fri Jun 03, 2016 10:00 pm
- Forum: NConvert
- Topic: Extend NConvert with a custom format
- Replies: 17
- Views: 3429
Re: Extend NConvert with a custom format
in reading or writting? Preferrably both, but for my use case only write. Reading is actually very simple, there is even an API call for this in Unity. But reading is really important for Unity in general (terrain exports only to 16Bit raw, so to use it we'd need read, too), but for my specific use...
- Fri Jun 03, 2016 1:04 pm
- Forum: NConvert
- Topic: Extend NConvert with a custom format
- Replies: 17
- Views: 3429
Re: Extend NConvert with a custom format
Ok, cool, any chance you're going to support 16Bit? Because as I said, that's the only real advantage for Unity users over any other file type;)xnview wrote:yes NConvert support raw file but only 8bitsCode: Select all
-corder ... -ctype .... -size ...
- Wed Jun 01, 2016 4:49 pm
- Forum: NConvert
- Topic: Extend NConvert with a custom format
- Replies: 17
- Views: 3429
Re: Extend NConvert with a custom format
houps the download was not good :) So you can import RAW file, but currently only 8bits You mean, in the software I'm using? No, raw is a fully featured file format in Unity and we can use it fine - but other common formats like png are only supported in 8Bit... So we would need a converter to conv...
- Tue May 31, 2016 6:49 pm
- Forum: NConvert
- Topic: Extend NConvert with a custom format
- Replies: 17
- Views: 3429
Re: Extend NConvert with a custom format
For reference, here is a simple 512x512 16-Bit .raw perlin composition:) your sample has not a file size of 512x512x2bytes? Ok, the specification actually is correct. But, windows and some other operating system treat kilobytes as 1024 bytes rather than 1000 ( see wikipedia ) so if you see exactly ...
- Tue May 31, 2016 3:23 pm
- Forum: NConvert
- Topic: Extend NConvert with a custom format
- Replies: 17
- Views: 3429
Re: Extend NConvert with a custom format
Good point, but I'm confused now. I did not work with the file format as closely in my tools yet, I'll ask a developer which has used it in it's tools. I hope to give a detailed explanation on whats going on this evening:)xnview wrote:your sample has not a file size of 512x512x2bytes?
- Mon May 30, 2016 4:11 pm
- Forum: NConvert
- Topic: Extend NConvert with a custom format
- Replies: 17
- Views: 3429
Re: Extend NConvert with a custom format
For reference, here is a simple 512x512 16-Bit .raw perlin composition:)
- Mon May 30, 2016 3:53 pm
- Forum: NConvert
- Topic: Extend NConvert with a custom format
- Replies: 17
- Views: 3429
Extend NConvert with a custom format
Hello, I'd like to add support for a RAW format (which really only includes raw data) used by WorldMachine and Unity for heightmaps. The format is very simple fortunately, it is the plain 8-Bit, 16-Bit or even 32-Bit data written out as binary.The filesize alone can be used to calculate the exact si...