Size of Overlay Icons

Ideas for improvements and requests for new features in XnView MP

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Size of Overlay Icons

Postby ehathgepiurhe » Tue Dec 10, 2013 6:26 am


It would be nice if MP could include an option to resize the thumbnail overlay icons - I find them way too small to see (1920x1200 desktop resolution). Here's a good example - the Ratings overlay on one of the MP graphic files:

As you can see, very tiny and difficult to see if you don't have perfect eyesight. I thought a workaround in the meantime may have been to use Filename+Labels in the View menu, and then add the rating as a label - but I don't believe that labels is a valid tag to use for labels sadly (at least I could not find it in the list of tags).


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Re: Size of Overlay Icons

Postby m.Th. » Wed Dec 11, 2013 7:33 am


...and it is difficult to click on them in order to change the rating / coloring.

But I'd propose 2 solutions:

1. (easiest) say to have a bigger series of icons.
2. (best) to have two (or three?, or infinite?) series of icons grouped in subfolders of the folder ...\UI\Overlay . The program will read the names of the subfolders and offer somewhere (in the Settings window, most probably) the possibility to change them. Pretty similar with the toolbar skin engine in the XnView.
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Re: Size of Overlay Icons

Postby XnTriq » Wed Dec 11, 2013 6:45 pm

HHD Software uses vector icons, but unfortunately they come in Adobe's SWF file format.

Hex Editor Neo (Release Notes » v4.01 » Native support for high-DPI displays) wrote:Hex Editor fully supports high-DPI displays. All Hex Editor's user interface elements, including texts and icons, are properly scaled. As long as all graphics elements are rendered using vector technology, there are no artifacts on high-DPI displays. In addition, Hex Editor allows you to change the size of icons on the main toolbar in a wide range. Hex Editor supports both Windows XP and Windows Vista high-DPI implementations.

Device Monitoring Studio (Online Help » Commands Tab) wrote:The Device Monitoring Studio's unique vector icon technology renders command icons at any size without artifacts.

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Re: Size of Overlay Icons

Postby Dirk13 » Tue Mar 25, 2014 5:25 pm

Yes, please.
Same with "old" XnView: viewtopic.php?f=35&t=29649

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Re: Size of Overlay Icons

Postby xnview » Tue Apr 15, 2014 3:08 pm

i'll ask yuri for higher resolution icons

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Re: Size of Overlay Icons

Postby Dirk13 » Tue Apr 15, 2014 7:02 pm

Great, thank you, that would help!

In the long run, I think, vector-based icons might be needed.
As XnTriq wrote, many programs now tend to use vector graphics, e.g. with SVG.
Looking to the available 4K-UHD displays, which will become cheaper and more popular, this will be more flexible than bitmaps.

But I understand that, for the moment, would mean too much work.

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Re: Size of Overlay Icons

Postby pvcx » Tue Apr 25, 2017 3:23 pm


I understand from Mario that currently there is not a way to increase the size of the star rating overlays. I would like to add my request for this feature as well. I use a 13.3" monitor at 1366x768 resolution and I can barely see them.

Bigger stars would be ok, but ideally I would want the stars in a row, with 4 stars showing for a 4-star rating etc. This is because I also find it hard to distinguish the colors (maybe because they are so small).

Thank you.

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