attached TIFF file (and a bunch of similar ones - apparently texture files created with tdlmake from 3Delight) crashes gflLoadBitmapFromMemory() (tested with GFL SDK 2.8.2) - and XnView 1.97.6 as well
Microsoft Explorer shows proper thumbnails on Win7 (but not on XP ...
i'm using gflLoadBitmapFromMemory() on a PNG file image with ColorType 3 (indexed color) and transparency chunk which stores the Alpha channel for the LUT.
no, vc defines _WIN32 internally but not WIN32 here's what i do in my code so i don't have to add WIN32 manually to the project files #if defined(_WIN32) && !defined(WIN32) // gah!! #define WIN32 #endif #ifdef _WIN32 # include "../3rd_party_software/GflSDK/GflSDK-win/include/libgfl.h" #else ...
i need both 32 bit and 64 bit binaries in the same folder (can't get rid of 32 bit as some 3rd party libs i use are not available for 64 bit, e.g. quicktime)
problem: libgfl uses the same dll name for 32 bit and 64 bit builds, which naturally can't exist in the same folder at the same time
gflGetFileInformationFromHandle() crashes when trying Kodak Photo CD format.
I emailed sample code and image to webmaster at xnview several days ago, please reply if I should resend it or you need more info.