Dear user of GFL SDK,
GFL SDK v3.40 for Windows 32&64 bits (+ unicode version), linux 32bits, linux 64bits & MacOSX is available
Direct download:
Windows:
http://download.xnview.com/GflSDK-win.zip
Linux x86:
http://download.xnview.com/GflSDK-Linux-x86.tgz
Linux x86 64bits:
http://download.xnview.com/GflSDK-Linux64-x86.tgz
MacOSX:
http://download.xnview.com/GflSDK-MacOSX.tgz
GFL SDK v3.40
Moderators: XnTriq, helmut, xnview
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- Author of XnView
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- Location: France
GFL SDK v3.40
Pierre.
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- Posts: 82
- Joined: Wed Jul 18, 2007 8:00 pm
- Location: Tenerife - Islas Canarias
Re: GFL SDK v3.40
Thank you very much Pierre.
Can you tell us which new features have this new version?
Best Regards ...
Miguel Angel
Can you tell us which new features have this new version?
Best Regards ...
Miguel Angel
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- Posts: 1
- Joined: Fri Jun 22, 2012 8:40 pm
Re: GFL SDK v3.40
Trying to compile the examples on a 10.6.8 osX I get a lot of errors:
$ make
cc -c -O2 -arch x86_64 -I../include -o gfl_example.o gfl_example.c
gfl_example.c: In function ‘Test10File’:
gfl_example.c:532: warning: passing argument 1 of ‘gflMerge’ from incompatible pointer type
c++ gfl_example.o -L../lib -lgfl -lgfle -o gfl_example
ld: warning: in ../lib/libgfl.dylib, file was built for i386 which is not the architecture being linked (x86_64)
ld: warning: in ../lib/libgfle.dylib, file was built for i386 which is not the architecture being linked (x86_64)
Undefined symbols:
"_gflChangeColorDepth", referenced from:
_Test7File in gfl_example.o
_Test5File in gfl_example.o
"_gflMemoryRealloc", referenced from:
.... and so on
Any suggestion?
Thanks a lot!
$ make
cc -c -O2 -arch x86_64 -I../include -o gfl_example.o gfl_example.c
gfl_example.c: In function ‘Test10File’:
gfl_example.c:532: warning: passing argument 1 of ‘gflMerge’ from incompatible pointer type
c++ gfl_example.o -L../lib -lgfl -lgfle -o gfl_example
ld: warning: in ../lib/libgfl.dylib, file was built for i386 which is not the architecture being linked (x86_64)
ld: warning: in ../lib/libgfle.dylib, file was built for i386 which is not the architecture being linked (x86_64)
Undefined symbols:
"_gflChangeColorDepth", referenced from:
_Test7File in gfl_example.o
_Test5File in gfl_example.o
"_gflMemoryRealloc", referenced from:
.... and so on
Any suggestion?
Thanks a lot!
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- Author of XnView
- Posts: 44583
- Joined: Mon Oct 13, 2003 7:31 am
- Location: France
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- Posts: 39
- Joined: Fri Jul 30, 2010 8:05 am
Re: GFL SDK v3.40
While GFL SDK is updated in the official zip file download to version 3.40, the supplied GFLAX in that zip file is still back at version 3.00. Where can I get GFLAX version 3.40?
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- Author of XnView
- Posts: 44583
- Joined: Mon Oct 13, 2003 7:31 am
- Location: France
Re: GFL SDK v3.40
GFLAx is no more supported, source code is available...Ben321 wrote:While GFL SDK is updated in the official zip file download to version 3.40, the supplied GFLAX in that zip file is still back at version 3.00. Where can I get GFLAX version 3.40?
Do you have problems with GFLAx 3.0?
Pierre.
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- Posts: 127
- Joined: Thu Feb 10, 2011 1:52 pm
- Location: Hamburg
Re: GFL SDK v3.40
Hi, in the GFL ReadMe.txt you still have an old "LZW is patented" blurb for GIF. These patents expired worldwide a decade ago.xnview wrote: Windows:
http://download.xnview.com/GflSDK-win.zip
In another thread you wrote that I can get rid of an old xjp2.dll, this plugin was replaced by openjp2.dll. Apparently you still have the older plugin in the GFL SDK and in the ZIP distribution for XnView MP. I have an old Xdjvu.dll plugin (2009) for XnView classic, the GFL package contains an even older Xdjvu2.dll plugin (2006), now I wonder which is better.
I'm not planning to use the SDK, but Freeciv uses some ImageMagick stuff: The "magick wand" Freeciv map output on my 64bits Windows box magicallysomehow manages to render ocean tiles as green instead of blue , that's why I looked into your GFL SDK.
Meanwhile the new XnView web page isn't that new anymore, maybe add the GFL SDK and the plugin creator SDK to the column for developers: At the moment only nconvert is listed there.
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Re: GFL SDK v3.40
How does one register the component? If I use 2.80 - I can register using regsvr32 without any problems - but if I try to register libgfl340.dll - I get this error:
The DllRegister Server entry point was not found.
So how does one register this "new" version?
The DllRegister Server entry point was not found.
So how does one register this "new" version?