I can confirm that when viewed at 1:1, pixel art is obviously scaled with nearest neighbor with "Zoom on HiDPI screen" turned on, and with a Resizer with "Zoom on HiDPI screen" off, despite that you would expect in the latter case that it never goes through a resizer at all. Even with High Zoom Quality set to never. I can only guess, but it seems like it's being upscaled and then downscaled back to the actual pixel size, instead of skipping the step entirely. Maybe the two cases were flipped somewhere in the code?AmeliaZ wrote: ↑Fri Feb 05, 2021 6:53 pmMy system is Windows 10 version 20H2, scaling is 125%, image samples below:xnview wrote: ↑Thu Jan 21, 2021 8:23 am This problem is supposed to be fixed in XnView MP 0.98.1. Please check and confirm the bug fix here.
Original image
XnView Classic 2.49.5
XnView MP 0.98.1
XnView MP 0.98.1 (with "Zoom on HiDPI screen" off)
It's also obviously using bilinear to downscale even when High Zoom Quality is set to never, which I suppose is a separate but related bug.