Bug in GFLRotate
Moderators: helmut, XnTriq, xnview
Bug in GFLRotate
I've discovered that after using gflRotate with rotation degrees which are not a an even multiple of 90 (90, 180, 270, 360), that the Xdpi and Ydpi data members of the GFLBitmap structure are set to zero after execution of the function. Try rotating an image by 45 degrees and then examine the GFLBitmap structure and you'll see what I mean. I am using version 2.54.
Re: Bug in GFLRotate
Strange, send me an email, and i'll send you an update...plamark wrote:I've discovered that after using gflRotate with rotation degrees which are not a an even multiple of 90 (90, 180, 270, 360), that the Xdpi and Ydpi data members of the GFLBitmap structure are set to zero after execution of the function. Try rotating an image by 45 degrees and then examine the GFLBitmap structure and you'll see what I mean. I am using version 2.54.
Pierre.