Inconsistent highlighting of pane separators

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Clo
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Chewed !

Post by Clo »

:) Hello Pierre !

Left for me (full red)… It's 24 BPP here…

• I drew the two bitmaps for the resources in the EXE in the same style, also with improved dark-blue arrows on idle.
- Do you want for them ? 8)

:mrgreen: KR
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helmut
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Re: Others---

Post by helmut »

xnview wrote:
Clo wrote: - Below, the arrow as full normal red (left), like I shown above already,
at right without the largest red rank :

Image Image
So left or right icon?? :-)
Let's try the left one.

(Normally, I'd say that the highlighted arrow should have the same size as the blue symbol which applies for the right draft. But the larger, left arrow is perhaps a bit clearer to see).
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Silence…

Post by Clo »

—> Pierre

:) Good morning,

• “Silence means consent” {Qui ne dit mot consent},
so I have sent you the bitmaps like described with the ‹left style› via E-mail…

:mrgreen: KR
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Post by helmut »

Hmm, now that I see the result in RC2 I'd rather prefer the small arrow. Currently the large arrow touches the border and looks a bit clumsy. What do other people think?
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Clo
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Good for me

Post by Clo »

• Hi !

• I's much more easy to spot for me, so, good !

:mrgreen: G.
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Post by xnview »

helmut wrote:Hmm, now that I see the result in RC2 I'd rather prefer the small arrow. Currently the large arrow touches the border and looks a bit clumsy. What do other people think?
:-( I don't like it too
Pierre.
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Post by Olivier_G »

helmut wrote:Currently the large arrow touches the border and looks a bit clumsy. What do other people think?
I would prefer the Blue and Red arrow to have exactly the same size & pattern.
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Post by ouistiti »

:arrow: Pierre

One can satisfy everybody (and Dad!) ”… Please, keep them like this, they are visible, finally !

- The one good solution should be to support alternative BMP-DLLs, like Clo proposed several times (unanswered…) and as this exists in Total Commander.

Friendly

Paul
L'important n'est pas de convaincre, mais de donner à réfléchir.
The important thing is not to convince, but to incite to think.

1,77245385090552...
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Post by helmut »

I think having the non-highlighted arrow small and the highlighted one fire-red and large does not make too much sense and it does not look good. Lets go for the small, red arrow.
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Sent - not used

Post by Clo »

—> helmut

• I've sent the matching bitmaps to Pierre like I said above, so larger arrows as dark-blue (on idle)
and as full large red arrow when the mouse hovers it.
- Same for horizontal and vertical version (thus, two bitmaps).
- I guess simply that he didn't use them… :|

- Available HERE

:mrgreen: G.
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Loop closed…

Post by Clo »

:) Hello !

• The loop is closed, 1.90 final is there, and the tiny arrows points come back, a magnifying glass is needed again :(

• Hence, a last proposal for a next fix up version, maybe not so hard to implement…

- Since I can't get any answer about the use of configurable external BMP resources DLLs, at the very outside, one could choose the bitmaps for these arrows from a skin folder, in example like below :
{info.txt}
label = "Mus_Musculus (Claude Charries)"
filename = "main.bmp"
disabled = "Mus-blur.bmp"
browser = 1
auto = 1
small = "browser.bmp"
width = 33
height = 35
version = 3
icninfo = 1
tabtree = 1
imbar=1
BrowserArrow1= go_h_arrows.bmp
BrowserArrow2 =go_v_arrows.bmp
Where :
BrowserArrow1 is this bitmap : Image

and BrowserArrow2 is this one : Image

¤ Notes :
- The names of these entries are the ones used in the resources of the programme…

- The shown pics here have right dimensions.

• So, each user could paint the colours¦arrows s¦he prefers,
and place her¦his own bitmaps in the folder of her¦his favourite skin…

:mrgreen: KR
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Post by ouistiti »

:arrow: Clo

- I support that proposal !


:arrow: Pierre

- It should be nice to change these bitmaps at will from a skin-folder, as Clo proposes, since obviously no consensus can be found on this.

Aside : In 1.90.1 no red point at all for the preview << left (layout #4)

Friendly

Paul
L'important n'est pas de convaincre, mais de donner à réfléchir.
The important thing is not to convince, but to incite to think.

1,77245385090552...
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Post by JohnFredC »

It doesn't really matter to me, but why is the "gripper" graphic design (the dots portion of the bitmap) part even necessary? It is visually confusing...meaning it looks a lot like jpg noise on my monitor. It also looks "90's" to me...

I think a simple black triangle in a simple contrasting rectangle would be sufficent for me:

Image

Perhaps the graphic could "invert" if the user's chosen Windows theme forces the splitter toward black?

Image

I also suppose that a user configurable bitmap would solve everyone's issues with this little thing, but that really does seem like "overkill", doesn't it?
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Why not ?

Post by Clo »

:) Hello John !
…I also suppose that a user configurable bitmap would solve everyone's issues with this little thing, but that really does seem like "overkill", doesn't it?
• Trivial details make the great programme !

• It should be a good opportunity to test that system we know in TC too…
- I mean with small bitmaps DLLs (easy to create)
- I proposed it also for the Layouts in the menu…

- With bitmaps in a skin-folder, this might be easier for Pierre I guess, since we can have already some ones
for the Markers and Categories, the Compare tool-bar and Export dialogue…

:mrgreen: KR
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