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Posted: Sun Mar 01, 2009 9:27 pm
by oops66
Sorry Thibaud, but your comments and especially your behavior are too childish for me!
So, No Comment !
Posted: Sun Mar 01, 2009 10:00 pm
by thibaud
I'm puzzled,
Clearly I've got to be missing something again here..
I deeply apologies if somehow I offended you, it certainly wasn't my intention.
As you may know, I'm passionate about design, so excuse me if I try to (was it too rudely ?) elaborate why I'm considering the first option to be a better design.(after all, design is my job)
wouldn't you find extremely frustrating to see design decisions being taken solely on the base of arbitrary users preferences ? I certainly would !
oops66 wrote:
So, No Comment !
I see, if that is easier for you than acknowledging my point was valid.
I'm alright with that. that is so 'grown up'
now, if you would care to elaborate what you disliked in my 'behavior', that would most certainly allow me to make sure it doesn't happen anymore.
Posted: Mon Mar 02, 2009 9:04 am
by mezich
xnview wrote:What do you think :

Second group (group) of icons is abstract and much bettter for now. May be in future for 3d functional should be used another tollbar (2d - top, icons for 3d in bottom line)?
Posted: Mon Mar 02, 2009 12:24 pm
by JohnFredC
The first group looks simultaneously like photographs AND histograms and is an excellent metaphor for color channels! We're talking about bitmaps, after all, folks.
I guess I'm out-numbered here, but that second group, though graphically cleaner, means something totally different from "channels", for me. A newbie will be confused when they leave XnView for a 3D program that uses the same or similar icons (many do)... and a 3D user will be confused (and critical) when they approach XnView for the first time.
What does 3D have to do with bitmap channels except in reference to some abstract phase space of pixel data whose gamut can just as easily be (and is more frequently) modeled with a curvilinear geometry?
Sorry, I feel strongly about this. IMO, if you use the cube icons, you are sending an ambiguous message to two different groups of users.
Posted: Mon Mar 02, 2009 12:56 pm
by mezich
JohnFredC, thank you for detailed answer. May be you are right with 3D-users. I will try to add R, G, B letters to icons.
Posted: Mon Mar 02, 2009 1:28 pm
by mezich
Posted: Mon Mar 02, 2009 1:34 pm
by JohnFredC
I like those.
Posted: Mon Mar 02, 2009 3:12 pm
by thibaud
I'm really sorry, I just can't resist
A newbie will be confused when they leave XnView for a 3D program that uses the same or similar icons (many do)...
Which function exactly would these icon represent in a 3d application ?
I'm quite familiar with 3d application, and I have honestly no idea with what function you might confuse these icons in a 3D package. (though x,y,z coordinate system is commonly using red, green and blue it's always represented by axes, not cubes!)
What does 3D have to do with bitmap channels
my camera doesn't output any alpha channel (unfortunately), any 3d renderer does.
The first group looks simultaneously like photographs AND histograms and is an excellent metaphor for color channels!
Yeah, that works too, didn't think of that one
Sorry, I feel strongly about this
me too.

Posted: Mon Mar 02, 2009 3:32 pm
by thibaud
let me elaborate a bit more why i believe the cube, (make it a sphere, or a silhouette, whatever but please represent a 'foreground' subject. not a 'background' landscape)
icons are better.
am I right to say that any image holding a relevant alpha channel is predisposed to be composited on top of another background image.(otherwise what's the point of using it's alpha channel)?
so if we can consider that image (which alpha we want to display), as a foreground image, I find the landscape symbol quite inappropriate.
don't you ?
Posted: Mon Mar 02, 2009 3:38 pm
by thibaud
mezich wrote:
I believe these are the one actually confusing,the last icon (or the alpha one - before last one) is plain wrong!
if the last image ('use alpha') was actually using the alpha represented in the 'show alpha' icon we should only see a white sun on a checkered background.
and again if I had a lanscape image with an alpha channel the masked part would definitely be the sky (which would be then be my background image)
Posted: Mon Mar 02, 2009 3:47 pm
by mezich
Posted: Mon Mar 02, 2009 4:01 pm
by thibaud
mezich wrote:
I'm happy with that (second line).
but, if you could do that (as remarkably as you always do) with a silhouette (?) in place of the cube, that might make everybody around here happy too
edit:
though I'm sure nothing beats the cube

(the last icon is spot on and leaves no doubt that you are displaying the 3 composited channels r,g,and b)
Posted: Mon Mar 02, 2009 4:21 pm
by JohnFredC
thibaud wrote:I'm quite familiar with 3d application, and I have honestly no idea with what function you might confuse these icons in a 3D package.
That's
exactly my point.
They look like they are supposed to mean something because the visual cues they contain are so familiar (cube, color, face, etc) and heavily implicative in modern culture.
But the combination of cues doesn't add up to anything specific enough to be self-explanatory.
Something no one has mentioned yet is how much the context of the three of them (displayed side-by-side) is important to understanding any
one of them. That's why I think the landscape/histogram is better.
- 1. The landscape is a familiar metaphor for an XnView image since it is used elsewhere in the Mezich skin to represent one.
2. The color of each landscape emulates the color the landscape would have if only that color were displayed.
3. Displaying the same landscape in each icon implies a commonality of function between the buttons: they form a functional group.
4. The landscape looks like an histogram... a familiar metaphor related to color/exposure control found in most photo software.
5. The color of the landscape/histogram is ALSO the color that the histogram itself would have.
The several familiar and overlapping visual cues in the landscape/histogram icons add together into a powerful visual metaphor which means:
image/histogram + color/channel + display/control
Posted: Mon Mar 02, 2009 6:35 pm
by XnTriq
To me cube icons are synonymous with
isometric projection in
three-dimensional drawing.
More screenshots:
Everyone is familiar with the converging light beams illustrating the
additive/
subtractive nature of the
RGB & CMYK models.
The tricky part would be to find a similar representation of channels for other color spaces like HSL/HSV, L*a*b* and Y'CbCr (without resorting to letters, that is).
Posted: Mon Mar 02, 2009 7:40 pm
by thibaud
1. The landscape is a familiar metaphor for an XnView image since it is used elsewhere in the Mezich skin to represent one.
agree (that's actually the only reason why I used a landscape at first)
2. The color of each landscape emulates the color the landscape would have if only that color were displayed.
not sure I understand. and if i do, then icon colors are totally wrong. thus misleading.
3. Displaying the same landscape in each icon implies a commonality of function between the buttons: they form a functional group.
same goes for the cube, a cow or whatever foreground element I propose to replace the cube with
4. The landscape looks like an histogram... a familiar metaphor related to color/exposure control found in most photo software.
the cube looks like a 3d histogram too if you really want, yet, do we want this to look like an histogram bar...
5. The color of the landscape/histogram is ALSO the color that the histogram itself would have.
not sure I understand either. but the more you talk about it the more I have a feeling that clicking these icons will open an histogram view. which, to me, sounds more like a probable confusion than thinking that clicking the cube icon would create a 3D cube in xnview
So, Except than it's a familiar photo metaphor already used on another icon.
I'm not following you on the reason why the landscape is better.
I think the "foreground" "background" idea I was explaining is a valid point against the landscape.
in any case technically the current landscape icons are just plain wrong like I explained.
to be honest I would actually have very little use for an individual rgb channel viewer. I included it in my proposal because I though if Pierre ever wanted to provide this functionality (which I assumed would be reserved to RGB color mode) that would be the perfect place for it.
the goal of my initial request was: providing a quick indication if an alpha channel is present within any selected image without having to toggle ctrl+h.
and most importantly being able to see extra channel data on multichannel images format (exr,rpf,..) > I, also can have dreams
