Re: Speed of High quality zoom, more HQ zoom options?
Posted: Thu Oct 22, 2009 12:36 pm
@XnView: I think you'd need to establish an OpenGL / DirectX viewing mode, loading the image as a texture on a rectangular 3d pane. Smootoh and fast zooming / panning would be as easy as resizing the pane, the graphics card would take care of the rest.
OpenGL is well documented, it should be fairly easy for a coding master like you to pull it off. It might not be an issue for most XnView users, but as others pointed out it prolly keeps many potential users away.
About the 1-developer situation: considered going open source? Or making a plug-in structure, so that a 3rd party could develop a viewer plugin?
Please don't get me wrong, I appreciate every bit of XnView and your work. But the speed issue is the one major problem many people have with it.
OpenGL is well documented, it should be fairly easy for a coding master like you to pull it off. It might not be an issue for most XnView users, but as others pointed out it prolly keeps many potential users away.
About the 1-developer situation: considered going open source? Or making a plug-in structure, so that a 3rd party could develop a viewer plugin?
Please don't get me wrong, I appreciate every bit of XnView and your work. But the speed issue is the one major problem many people have with it.