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Chewed !
Posted: Wed Jan 10, 2007 8:39 am
by Clo

Hello Pierre !
•
Left for me (full red)… It's 24 BPP here…
• I drew the two bitmaps for the resources in the EXE in the same style, also with improved dark-blue arrows on idle.
- Do you want for them ?

KR
Claude
Clo
Re: Others---
Posted: Wed Jan 10, 2007 5:36 pm
by helmut
xnview wrote:Clo wrote:
- Below, the arrow as full normal red (left), like I shown above already,
at right
without the largest red rank :
So left or right icon??

Let's try the left one.
(Normally, I'd say that the highlighted arrow should have the same size as the blue symbol which applies for the right draft. But the larger, left arrow is perhaps a bit clearer to see).
Silence…
Posted: Thu Jan 11, 2007 2:59 am
by Clo
—> Pierre

Good morning,
• “
Silence means consent” {
Qui ne dit mot consent},
so I have sent you the bitmaps like described with the ‹left style› via E-mail…

KR
Claude
Clo
Posted: Tue Jan 16, 2007 10:29 pm
by helmut
Hmm, now that I see the result in RC2 I'd rather prefer the small arrow. Currently the large arrow touches the border and looks a bit clumsy. What do other people think?
Good for me
Posted: Wed Jan 17, 2007 1:32 am
by Clo
• Hi !
• I's much more easy to spot for me, so, good !

G.
Claude
Clo
Posted: Wed Jan 17, 2007 5:59 am
by xnview
helmut wrote:Hmm, now that I see the result in RC2 I'd rather prefer the small arrow. Currently the large arrow touches the border and looks a bit clumsy. What do other people think?

I don't like it too
Posted: Mon Jan 22, 2007 3:55 pm
by Olivier_G
helmut wrote:Currently the large arrow touches the border and looks a bit clumsy. What do other people think?
I would prefer the Blue and Red arrow to have exactly the same size & pattern.
Posted: Mon Jan 22, 2007 9:33 pm
by ouistiti
Pierre
One can satisfy everybody (and Dad!) ”… Please, keep them like this, they are
visible, finally !
- The one good solution should be to support alternative BMP-DLLs, like
Clo proposed several times (unanswered…) and as this exists in Total Commander.
Friendly
Paul
Posted: Mon Jan 22, 2007 10:25 pm
by helmut
I think having the non-highlighted arrow small and the highlighted one fire-red and large does not make too much sense and it does not look good. Lets go for the small, red arrow.
Sent - not used
Posted: Mon Jan 22, 2007 10:46 pm
by Clo
—> helmut
• I've sent the
matching bitmaps to
Pierre like I said above, so larger arrows as dark-blue (on idle)
and as full large red arrow when the mouse hovers it.
- Same for horizontal and vertical version (thus, two bitmaps).
- I guess simply that he didn't use them…
- Available
HERE …

G.
Claude
Clo
Loop closed…
Posted: Fri Feb 02, 2007 11:32 pm
by Clo

Hello !
• The loop is closed, 1.90 final is there, and the tiny arrows points come back, a magnifying glass is needed again
• Hence, a last proposal for a next fix up version, maybe not so hard to implement…
- Since I can't get
any answer about the use of
configurable external BMP resources DLLs,
at the very outside, one could choose the bitmaps for these arrows from a skin folder, in example like below :
{info.txt}
label = "Mus_Musculus (Claude Charries)"
filename = "main.bmp"
disabled = "Mus-blur.bmp"
browser = 1
auto = 1
small = "browser.bmp"
width = 33
height = 35
version = 3
icninfo = 1
tabtree = 1
imbar=1
BrowserArrow1= go_h_arrows.bmp
BrowserArrow2 =go_v_arrows.bmp
Where :
BrowserArrow1 is this bitmap :
and
BrowserArrow2 is this one :
¤ Notes :
- The names of these entries are the ones used in the resources of the programme…
- The shown pics here have right dimensions.
• So, each user could paint the colours¦arrows s¦he prefers,
and place her¦his own bitmaps in the folder of her¦his favourite skin…

KR
Claude
Clo
Posted: Wed Feb 07, 2007 10:40 pm
by ouistiti
Clo
- I support that proposal !
Pierre
- It should be nice to change these bitmaps at will from a skin-folder, as Clo proposes, since obviously no consensus can be found on this.
Aside : In 1.90.1 no red point at all for the preview << left (layout #4)
Friendly
Paul
Posted: Thu Feb 08, 2007 5:09 pm
by JohnFredC
It doesn't really matter to me, but why is the "gripper" graphic design (the
dots portion of the bitmap) part even necessary? It is visually confusing...meaning it looks a lot like jpg noise on my monitor. It also looks "90's" to me...
I think a simple black triangle in a simple contrasting rectangle would be sufficent for me:
Perhaps the graphic could "invert" if the user's chosen Windows theme forces the splitter toward black?
I also suppose that a user configurable bitmap would solve everyone's issues with this little thing, but that really does seem like "overkill", doesn't it?
Why not ?
Posted: Thu Feb 08, 2007 5:41 pm
by Clo

Hello John !
…I also suppose that a user configurable bitmap would solve everyone's issues with this little thing, but that really does seem like "overkill", doesn't it?
• Trivial details make the great programme !
• It should be a good opportunity to test that system we know in TC too…
- I mean with small bitmaps DLLs (easy to create)
- I proposed it also for the Layouts in the menu…
- With bitmaps in a skin-folder, this might be easier for
Pierre I guess, since we can have already some ones
for the Markers and Categories, the Compare tool-bar and Export dialogue…

KR
Claude
Clo