Pixel art scaling algorithms such as hq2x, 2xsai, etc
Posted: Sat Apr 04, 2009 4:56 am
Wikipedia article on the subject: http://en.wikipedia.org/wiki/Pixel_art_ ... algorithms
Traditionally scaling algorithms like hq2/3/4x have been only used in emulators, but I want to change that. There's quite some untapped potential in using these for traditional line art and pixel art. They currently upscale better than any traditional image resizer in XnView for this kind of art. (though these only work in non-decimal zoom-sizes like 2x, 3x, etc.)
I personally am requesting this because I'd love to use the hq2/3/4xS algorithem seen here: http://www.1emulation.com/forums/index. ... opic=15249 Note that VisualBoyAdvance and its code branches are open source, so everything used in the program is freely available.
But looking at the lack of Google search results, there seems to be absolutely no interest in using such things in traditional image editing, probably because these are created by the emulation crowd, not the image-editing & digital art crowd (those areas of expertise rarely overlap since they're practically opposites).
It's quite depressing to see something of such potential be so under-utilized...
Traditionally scaling algorithms like hq2/3/4x have been only used in emulators, but I want to change that. There's quite some untapped potential in using these for traditional line art and pixel art. They currently upscale better than any traditional image resizer in XnView for this kind of art. (though these only work in non-decimal zoom-sizes like 2x, 3x, etc.)
I personally am requesting this because I'd love to use the hq2/3/4xS algorithem seen here: http://www.1emulation.com/forums/index. ... opic=15249 Note that VisualBoyAdvance and its code branches are open source, so everything used in the program is freely available.
But looking at the lack of Google search results, there seems to be absolutely no interest in using such things in traditional image editing, probably because these are created by the emulation crowd, not the image-editing & digital art crowd (those areas of expertise rarely overlap since they're practically opposites).
It's quite depressing to see something of such potential be so under-utilized...