how to unpack bf2 atlas .dds file
Posted: Fri Apr 15, 2011 10:57 am
hey i making an personal mod but i cant unpack the HUD images i follow this post from other forum but i cant understand

EDIT : Im using Windows 7 Ultimate x64

thanks in advancean bf2 modder wrote:What i did was i used few command line tools and the new "prompt" powershell, which i assume is the new thing that comes with Vista.
Firstly, i installed Nconvert and "unpacked" the atlas .dds files to .png's. I then wrote script with powershell to parse etc. the atlas .tai file which contains all the needed data to extract the lightmaps from the atlas. I used imagemagick convert tool to do the image manipulation stuff (crop). Lastly, i then took those new extracted images from the atlas textures and used Nvidia's DDS Utilies (nvdxt) to repack them into DDS. Thats it.
This makes the shadows for all the objects work again...

EDIT : Im using Windows 7 Ultimate x64