View and edit individual Color Channels
Posted: Thu Jun 18, 2015 4:05 pm
Hi,
It would be really useful for game artists to be able to view and edit individual color channels.
Right now we can use M key to view the alpha (mask) channel of a texture, so I would suggest to use R, G and B keys to view their respective color channels.
A common use for example would be to invert just the green channel of a normal map.
Usability wise, for a single image, it should be as simple as:
- open image
- press G key to view the green channel
- CTRL+I key to invert (negative)
- CTRL+S to save
Also, support for batch processing should be also present. I would expect to find individual R,G,B,A checkboxes in the parameters section of each transformation type (where applicable).
I would be willing to pay for these features, let me know if it is possible.
Thanks for your attention, and keep it up!
It would be really useful for game artists to be able to view and edit individual color channels.
Right now we can use M key to view the alpha (mask) channel of a texture, so I would suggest to use R, G and B keys to view their respective color channels.
A common use for example would be to invert just the green channel of a normal map.
Usability wise, for a single image, it should be as simple as:
- open image
- press G key to view the green channel
- CTRL+I key to invert (negative)
- CTRL+S to save
Also, support for batch processing should be also present. I would expect to find individual R,G,B,A checkboxes in the parameters section of each transformation type (where applicable).
I would be willing to pay for these features, let me know if it is possible.
Thanks for your attention, and keep it up!