Gflax - how does one read the error?
Posted: Sun Sep 25, 2005 5:53 pm
Hi there 
First of all
Thanks a ton..million...billion or more, for this great DLL. I've installed the light version some time ago (2.20), then switched to the normal vesion since selecting the right file format didn't follow the manual. Anyhow...now using the light version again, since this has apparently been fixed
My real question
How does one read the error message? Here's a quick example from ASP:
on error resume next
myobject.loadbitmap file_url
on error goto 0
This will make ASP resume, no matter if anyone tries to "feed" Gflax with a corrupt file of any type. Only trouble is...how does one detect if loading the file was a success or not? I can't seem to find any property in the manual holding this return value...
Sincerely,
Klaus J.
PS - a wish list
- Being able to use RGB values would be nice.
- anti-aliased text
- anti-aliased drawing (circles/lines/etc)
- flood fills (given X,Y,Colour values)
- Gradient fills (given X,Y,FromColour,ToColour values)
- MAYBE Gradient fills (given X,Y,FromColour,ToColour,ToAngle values)
- if one tries to use draw a circle in 8-bit mode, one gets an error.
- some day, in a far-far-away future...drop-shadows from a defined shape?

First of all
Thanks a ton..million...billion or more, for this great DLL. I've installed the light version some time ago (2.20), then switched to the normal vesion since selecting the right file format didn't follow the manual. Anyhow...now using the light version again, since this has apparently been fixed

My real question
How does one read the error message? Here's a quick example from ASP:
on error resume next
myobject.loadbitmap file_url
on error goto 0
This will make ASP resume, no matter if anyone tries to "feed" Gflax with a corrupt file of any type. Only trouble is...how does one detect if loading the file was a success or not? I can't seem to find any property in the manual holding this return value...
Sincerely,
Klaus J.
PS - a wish list

- Being able to use RGB values would be nice.
- anti-aliased text
- anti-aliased drawing (circles/lines/etc)
- flood fills (given X,Y,Colour values)
- Gradient fills (given X,Y,FromColour,ToColour values)
- MAYBE Gradient fills (given X,Y,FromColour,ToColour,ToAngle values)
- if one tries to use draw a circle in 8-bit mode, one gets an error.
- some day, in a far-far-away future...drop-shadows from a defined shape?