0.99.7 - Inconvenient/wrong numbering

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adrem85
Posts: 50
Joined: Mon Feb 10, 2020 12:47 pm

0.99.7 - Inconvenient/wrong numbering

Post by adrem85 »

Example:
http://imgur.com/CYp2YCY

In this folder (JPG-TEST), the number of the first image is... 6/10 (??), but it should be (if think logically) - 1/5.

At the bottom it says that there are 9 objects in the folder (as I understand it, these are 5 files and 4 folders).

As far as I understand, at this time the program does not have the function of separately counting images and subfolders. There is only a through count of all objects in a folder (files+folders). In the settings, I also did not find the on/off a separate count of media files and subfolders.

But why even include subfolders in the count? Usually, everyone is only interested in the number of images in a folder, and adding other objects (subfolders) to them makes counting the number of images simply incorrect and inconvenient.

I think that if someone needs to count subfolders, it's better to do it as a separate index. Or at least a disabled option in the settings. Still, the main purpose of an index is to count images, not other objects.

It is also not clear why in this my example there are only 9 objects, and the numbering shows .../10 - what kind of object (10) is this?
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xnview
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Re: 0.99.7 - Inconvenient/wrong numbering

Post by xnview »

is it possible to send me the folder?
Pierre.
adrem85
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Joined: Mon Feb 10, 2020 12:47 pm

Re: 0.99.7 - Inconvenient/wrong numbering

Post by adrem85 »

xnview wrote: Sat Jan 15, 2022 1:04 pm is it possible to send me the folder?
If you mean this folder with all the contents in archive, then here:
https://www.upload.ee/files/13796431/JPG-TEST.zip.html

W10x64.
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xnview
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Re: 0.99.7 - Inconvenient/wrong numbering

Post by xnview »

:bugconfirmed: Thanks to your detailed description I can reproduce the problem.
Pierre.
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xnview
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Re: 0.99.7 - Inconvenient/wrong numbering

Post by xnview »

This problem is supposed to be fixed in XnView MP 1.00 beta. Please check and confirm the bug fix here.
Pierre.