Simple unicode layer for GFLC_* (GflSDK) under Windows
Posted: Tue Feb 21, 2006 8:12 am
Hiho,
All new stuff I write is designed to be unicode 'aware'.
Unluckily GflSDK itself is not.
Thus I wrote a simple layer to work around this problem.
Grab a copy here:
http://celebnamer.celebworld.ws/stuff/libgflW/
All new stuff I write is designed to be unicode 'aware'.
Unluckily GflSDK itself is not.
Thus I wrote a simple layer to work around this problem.
Grab a copy here:
http://celebnamer.celebworld.ws/stuff/libgflW/
Maybe s.b. is interested in this q'n'd stuff.README
I added a simple Unicode layer. (see gflCUnicodeLayer.cpp/h)
This unicode layer is not designed to convert all char*/string stuff to use wchar_t*/wstring!
Only filenames will be passed as wchar_t*.
The strings are NOT converted. A different approach (*FromHandle()) is used instead.
Modified gflBitmap.cpp/h and gflFileInformation.cpp/h to get this work.
Additionally I implemented convertIntoDDB/DIB and addText.
Furthermore different bugfixes and stuff got included.
The portions of the code that I've written are subject to a BSD-style license.
Published in case somebody will profit from it.
Include .vcproj (.NET 2003/7.10) file as reference :p
But fiddle with your Configurations (Optimizations and such) yourself.