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Bug in GFLRotate
Posted: Sun May 14, 2006 12:23 pm
by plamark
I've discovered that after using gflRotate with rotation degrees which are not a an even multiple of 90 (90, 180, 270, 360), that the Xdpi and Ydpi data members of the GFLBitmap structure are set to zero after execution of the function. Try rotating an image by 45 degrees and then examine the GFLBitmap structure and you'll see what I mean. I am using version 2.54.
Re: Bug in GFLRotate
Posted: Mon May 22, 2006 1:12 pm
by xnview
plamark wrote:I've discovered that after using gflRotate with rotation degrees which are not a an even multiple of 90 (90, 180, 270, 360), that the Xdpi and Ydpi data members of the GFLBitmap structure are set to zero after execution of the function. Try rotating an image by 45 degrees and then examine the GFLBitmap structure and you'll see what I mean. I am using version 2.54.
Strange, send me an email, and i'll send you an update...