Page 1 of 1
DPX Output - corrupt header?
Posted: Fri Jun 25, 2004 12:47 am
by Guest
g'day all,
Just noticed that 10bit DPX files created by XnView 1.70.2 and 1.70.3, are causing a lot of crashes in other software, such as shake and cinePaint. Loads back into XnView ok.
Wondering if the format was to spec?
Also, does XnView support proper 10bit files yet, or are they still converted to 8bit on loading, and from 8 bit to 10bit on saving?
Thanks
Dave
Re: DPX Output - corrupt header?
Posted: Fri Jun 25, 2004 6:51 am
by xnview
Anonymous wrote:Just noticed that 10bit DPX files created by XNView 1.70.2 and 1.70.3, are causing a lot of crashes in other software, such as shake and cinePaint. Loads back into XNView ok.
Wondering if the format was to spec?
Do you have a 10bits DPX created by shake or cinepaint?
Also, does XNView support proper 10bit files yet, or are they still converted to 8bit on loading, and from 8 bit to 10bit on saving?
10/12/16bits DPX files are converted on loading.
And you can save 10bits from 8bits on saving.
Pierre.
Posted: Fri Jun 25, 2004 8:07 am
by Guest
I have a file that loads in various other tools, so where do you want me to send it??
If I get this file, load it in XNView, save it back out (as 10bit), and then try to load it in Photoshop CS, the original will load, but not the XNView version.
Also on the save out, is it doing a 8bit to 10bit conversion? I gather from your previous message that the 10bit data is lost in the downconvert on load, so saving back out at 10bit wont be seemless.
Thanks
Dave
Posted: Fri Jun 25, 2004 10:49 am
by xnview
Anonymous wrote:I have a file that loads in various other tools, so where do you want me to send it??
You can use
contact-nospam@xnview-nospam.com
(Remove -nospam)
If I get this file, load it in XNView, save it back out (as 10bit), and then try to load it in Photoshop CS, the original will load, but not the XNView version.
Also on the save out, is it doing a 8bit to 10bit conversion? I gather from your previous message that the 10bit data is lost in the downconvert on load, so saving back out at 10bit wont be seemless.
To save a 8bits picture into 10bits, you can set a 8=>10 log lut
Pierre.