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Outline and Opacity also for Fullscreen/Slideshow

Posted: Wed Aug 16, 2006 5:46 pm
by Dreamer
Another feature I wait for sooooooo loooong. ;)

Information in fullscreen look so ugly...

Of course, only if possible.

http://newsgroup.xnview.com/viewtopic.p ... highlight=

http://newsgroup.xnview.com/viewtopic.p ... highlight=

"Add border / outline and opacity also to Fullscreen and Slideshow Information text.

This feature is already in xnview, so I think it could be easy to "add". It would be very nice to have it also there (for everyday use).

Black background is not nice and without background is the text often unreadable...

Also custom colour for the text would be nice.

Edit:

Image"

XnView 1.90

Posted: Sun Aug 20, 2006 7:34 pm
by VuDu
I agree, maybe a shadow effect could be a nice alternative too ;)

Re: Outline and Opacity also for Fullscreen/Slideshow

Posted: Fri Dec 15, 2006 2:05 am
by Olivier_G
Difficult to postpone this one, now... :mrgreen:
(check both linked threads)

Posted: Sat Dec 16, 2006 1:43 am
by Dreamer
Let Pierre decide, I'll know it's probably too late for 1.90. :(

Posted: Sat Dec 16, 2006 12:02 pm
by xnview
Dreamer wrote:Let Pierre decide, I'll know it's probably too late for 1.90. :(
Yes, sorry

Posted: Sat Feb 17, 2007 12:14 pm
by bravd
I agree...good idea...

...and also would be nice to have in fullscreen some kind of automatic identification the colour of picture in the place where is displayed information (for the prevention covering the same colour of text and colour of picture - this situation is often and text is unreadable then)...

...for example, if picture has white background and our text information is white (we cannot see text), then XnView automatically change the colour of text to black...

Posted: Sat Feb 17, 2007 10:21 pm
by foxyshadis
Discerning high-contrast colors against continuous tone images is actually quite a difficult problem for user-interfaces, which is why a text background (often 100% opacity, but I'll just add my voice in support of a 40% opacity background) is used almost everywhere. If you think about it, it's easy to imagine on solid surfaces, but what do you do on blotchy surfaces and gradients? Sacrifice a few characters? Color some characters different, or do it on a per-pixel basis? That sounds good, until you see how ugly it looks in practice.