I'm trying to read a DPX file using the example wind32 C++ program using 3.11
It works for a 10 bit RGB file, but when I try the same thing with an RGBA 8 bit, the colors are screwed up
load_params.Flags |= GFL_LOAD_SKIP_ALPHA | GFL_FORCE_COLOR_MODEL;
load_params.Origin = GFL_BOTTOM_LEFT;
load ...