I tinker with textures in old games that look good but somehow miss the mark in terms of the atmosphere with their chase for punchy visuals (HL2, currently Unreal Gold), I'm trying to tone down shadows and specular lighting drawn on diffuse textures.
Ideally I would convert the image from RGB to HSL ...
Search found 2 matches
- Mon Jun 30, 2025 4:02 am
- Forum: MP - General Support
- Topic: Toning down shadow and specular on game textures
- Replies: 0
- Views: 229
- Mon Jun 30, 2025 3:46 am
- Forum: XnConvert
- Topic: Gray pixels turn pink upon saturation boost
- Replies: 0
- Views: 279
Gray pixels turn pink upon saturation boost
When I use Curve action and wrap it with Adjust blocks (Saturation -15 and Saturation +15, noticed that it helps to avoid decoloration of pixels affected by Curve) grey pixels frequently turn pink.
Is it a bug or something?
I've noticed that it can be helped with Hue 85 in one block and Hue 15 in ...
Is it a bug or something?
I've noticed that it can be helped with Hue 85 in one block and Hue 15 in ...