Does GFLSDK 2.70 support OpenEXR format and HDR format ?

Discussions on GFL SDK, the graphic library for reading and writing graphic files

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Defenestration
Posts: 52
Joined: Fri Aug 18, 2006 7:08 pm

Does GFLSDK 2.70 support OpenEXR format and HDR format ?

Post by Defenestration »

XnView supports these formats, but an app I built using GFL SDK 2.70 cannot read these formats. Are they supported ?
Defenestration
Posts: 52
Joined: Fri Aug 18, 2006 7:08 pm

Post by Defenestration »

A Correction to my original post - GFL SDK 2.70 DOES support HDR, but doesn't support OpenEXR. XnView supports both formats.

Will GFL SDK support the OpenEXR format soon ?
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xnview
Author of XnView
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Post by xnview »

Defenestration wrote:A Correction to my original post - GFL SDK 2.70 DOES support HDR, but doesn't support OpenEXR. XnView supports both formats.

Will GFL SDK support the OpenEXR format soon ?
For OpenEXR, you must use Plugin
Pierre.
Defenestration
Posts: 52
Joined: Fri Aug 18, 2006 7:08 pm

Re: Does GFLSDK 2.70 support OpenEXR format and HDR format ?

Post by Defenestration »

I am trying to get OpenEXR working with GFL SDK 3.40, and have copied the IlmImf.dll plugin to the plugins folder but it's not working. I also tried with XnView (ie. copying the same dll to the XnVioew plugins folder), but it doesn't seem to pick it up - it picks up most of the others OK.

Is this a problem with the plugin, and any chance of an updated one which works ?

The version information for libgfl340.dll still shows 3.11. Also, there is no changelog for between 3.11 and 3.40.
Defenestration
Posts: 52
Joined: Fri Aug 18, 2006 7:08 pm

Re: Does GFLSDK 2.70 support OpenEXR format and HDR format ?

Post by Defenestration »

Forget it. Just found out that you need to install msvcp71.dll and msvcr71.dll.