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gflSaveBitmap 16 bit Tiff to DPX

Posted: Thu Oct 07, 2004 12:08 am
by jjIVC
Hi,

Love the SDK. Thanks for giving us Visual Basic guys something to work with.

I am trying to convert 16 bit Tiff files to 10 bit DPX, but every time the dpx comes out bad (will not read in anything, even xnview). Conversions using 8 bit files work fine. Is there something extra that needs to be done with 16 bit files?

Thanks

Re: gflSaveBitmap 16 bit Tiff to DPX

Posted: Thu Oct 07, 2004 6:26 am
by xnview
jjIVC wrote:Love the SDK. Thanks for giving us Visual Basic guys something to work with.
I am trying to convert 16 bit Tiff files to 10 bit DPX, but every time the dpx comes out bad (will not read in anything, even xnview). Conversions using 8 bit files work fine. Is there something extra that needs to be done with 16 bit files?
How do you use it? Do you use GFL LUT to convert in 10bits?
Pierre.

Posted: Mon Oct 11, 2004 9:35 pm
by jjIVC
No, I'm loading the 16 bit Tiff using GFL_LOAD_ORIGINAL_DEPTH and saving to DPX format. Do I need to use an external LUT, and if so is there a description of the format?

Posted: Tue Oct 12, 2004 4:11 am
by xnview
jjIVC wrote:No, I'm loading the 16 bit Tiff using GFL_LOAD_ORIGINAL_DEPTH and saving to DPX format. Do I need to use an external LUT, and if so is there a description of the format?
Wait the new release, perhaps an old bug.