* Wrapper C#
Until now, the wrapper is only used inside my company, and it is not yet complete. That's why I prefer keeping it.
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* StackOverflow
Yes. Files are correctly loaded. I can save them (before freeing the bitmap, of course), and they're the same as originals.
link to my magnificient ...
Search found 9 matches
- Fri Mar 14, 2008 11:38 am
- Forum: GFL SDK
- Topic: gflFreeBitmapData stack overflow ?
- Replies: 3
- Views: 1980
- Fri Mar 14, 2008 9:47 am
- Forum: GFL SDK
- Topic: gflFreeBitmapData stack overflow ?
- Replies: 3
- Views: 1980
gflFreeBitmapData stack overflow ?
Hello !
I am using the gfllib with a C# wrapper, and there are a few points that I would like to be explained a bit further:
- When I call gflFreeBitmapData, I sometimes catch a StackOverflow exception. Is there any reason for that ? I can't see why gflFreeBitmapData could raise such an error ...
I am using the gfllib with a C# wrapper, and there are a few points that I would like to be explained a bit further:
- When I call gflFreeBitmapData, I sometimes catch a StackOverflow exception. Is there any reason for that ? I can't see why gflFreeBitmapData could raise such an error ...
- Tue Mar 04, 2008 2:18 pm
- Forum: GFL SDK
- Topic: 64 bits library
- Replies: 32
- Views: 13521
- Tue Mar 04, 2008 11:17 am
- Forum: GFL SDK
- Topic: 64 bits library
- Replies: 32
- Views: 13521
- Mon Mar 03, 2008 5:38 pm
- Forum: GFL SDK
- Topic: gflLoadBitmapFrom[Memory/Handle] with Plugins
- Replies: 4
- Views: 2610
- Mon Mar 03, 2008 5:12 pm
- Forum: GFL SDK
- Topic: gflLoadBitmapFrom[Memory/Handle] with Plugins
- Replies: 4
- Views: 2610
I have those, and the MSVCP71.DLL files.
That's maybe why I can load .exr files with the gflLoadBitmap function.
And I also have the Xwlm.dll file in the correct folder. Allowing me to load .wlm files with gflLoadBitmap function.
But I can find no reason for not being able of loading the files with ...
That's maybe why I can load .exr files with the gflLoadBitmap function.
And I also have the Xwlm.dll file in the correct folder. Allowing me to load .wlm files with gflLoadBitmap function.
But I can find no reason for not being able of loading the files with ...
- Mon Mar 03, 2008 3:13 pm
- Forum: GFL SDK
- Topic: gflLoadBitmapFrom[Memory/Handle] with Plugins
- Replies: 4
- Views: 2610
gflLoadBitmapFrom[Memory/Handle] with Plugins
Hello again,
I tryed to load pictures with the gflLoadBitmapFromMemory / gflLoadBitmapFromHandle functions.
I first tested .bmp files, and that was OK.
But when it came to .exr or .wlm files, the gflLoadBitmapFromMemory / gflLoadBitmapFromHandle returned GFL_ERROR_UNKOWN_FORMAT, as if they did not ...
I tryed to load pictures with the gflLoadBitmapFromMemory / gflLoadBitmapFromHandle functions.
I first tested .bmp files, and that was OK.
But when it came to .exr or .wlm files, the gflLoadBitmapFromMemory / gflLoadBitmapFromHandle returned GFL_ERROR_UNKOWN_FORMAT, as if they did not ...
- Fri Feb 29, 2008 10:05 am
- Forum: GFL SDK
- Topic: BUG: png support (partially) not threadsafe.
- Replies: 12
- Views: 6389
- Tue Feb 26, 2008 5:42 pm
- Forum: GFL SDK
- Topic: AddText on 16-bit files
- Replies: 1
- Views: 1262
AddText on 16-bit files
Hello,
I'm trying to write text with the gflAddText function, on a 16-bit image (16 bits per color).
Whatever the depth of my pasted color (8 or 16 bits), gflAddText returns GFL_ERROR_BAD_PARAMETERS.
Is it normal?
[I'm using my C# wrapper upon the dll]
GFL_FILE_INFORMATION info = new GFL_FILE ...
I'm trying to write text with the gflAddText function, on a 16-bit image (16 bits per color).
Whatever the depth of my pasted color (8 or 16 bits), gflAddText returns GFL_ERROR_BAD_PARAMETERS.
Is it normal?
[I'm using my C# wrapper upon the dll]
GFL_FILE_INFORMATION info = new GFL_FILE ...