BPG Image format

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Gravitator
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BPG Image format

Post by Gravitator » Sat Dec 06, 2014 10:39 am


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xnview
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Re: BPG Image format

Post by xnview » Sat Dec 06, 2014 10:57 am

do you have some bpg files?
Pierre.

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Re: BPG Image format

Post by Gravitator » Sat Dec 06, 2014 11:14 am

xnview wrote:do you have some bpg files?
No.
I want to get through your converter (prefer to use ready-made products).

Hacker
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Re: BPG Image format

Post by Hacker » Fri Dec 12, 2014 9:06 pm

I wholeheartedly support the wish for XnView to implement BPG support (at least for decoding). I do not mean XnConvert specifically, though, I'd rather be using XnView to view them; I can create them on my own. The sources are available at the link posted above or one can use the libbpg library.

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omniplex
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Re: BPG Image format

Post by omniplex » Tue Dec 16, 2014 6:34 pm

Gravitator wrote:Привет!
http://forum.doom9.org/showthread.php?t=167592
Apparently continued in t=171505, also mentioning XnView :wink: The example images are shown with Bellard's JavaScript, so you should be able to find links for the BPG sources in the HTML source (untested).

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XnTriq
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Re: BPG Image format

Post by XnTriq » Wed Dec 17, 2014 12:30 am

  • XnView bug tracker: 0000552 (BPG format)

captaincavern
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Re: BPG Image format

Post by captaincavern » Mon Jan 19, 2015 11:32 pm

For viewing in XnView there is a compiled susie plugin here: https://github.com/256bai/ifbpg

heimaki
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Re: BPG Image format

Post by heimaki » Tue Feb 17, 2015 2:24 pm

captaincavern wrote:For viewing in XnView there is a compiled susie plugin here: https://github.com/256bai/ifbpg
how is this supposed to work?

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XnTriq
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Re: BPG Image format

Post by XnTriq » Mon Feb 23, 2015 1:15 am

heimaki wrote:
captaincavern wrote:For viewing in XnView there is a compiled susie plugin here: https://github.com/256bai/ifbpg
how is this supposed to work?
  1. Download susie.zip and (the latest version of) ifBPG-*.zip.
  2. Extract the contents of both archives to the Plugins subdirectory of your XnView installation.
  3. Restart XnView.

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Re: BPG Image format

Post by Hacker » Wed Feb 25, 2015 2:06 pm

xnview,
Could the console window perhaps be suppressed / hidden? It looks really bad, covering the current image while the BPG image is being loaded.
Thanks!

Roman

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xnview
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Re: BPG Image format

Post by xnview » Wed Feb 25, 2015 2:27 pm

Hacker wrote:xnview,
Could the console window perhaps be suppressed / hidden? It looks really bad, covering the current image while the BPG image is being loaded.
i wait the final version of library from bpg
Pierre.

JOZIKus
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Re: BPG Image format

Post by JOZIKus » Wed Mar 25, 2015 8:16 pm

xnview wrote:
Hacker wrote:xnview,
Could the console window perhaps be suppressed / hidden? It looks really bad, covering the current image while the BPG image is being loaded.
i wait the final version of library from bpg
Don't! It's a new and radical format with a lot to improve every month and every year. There will be periodic updates so waiting for the final version is unwise. I'd recommend to just upgrade to full newest version with both read and write support.

Also, I think WebP should be periodically updated too. Ability to set advanced parameters would be great too ;-) I know there are so many parameters, that You won't bother to implement every one of 'em, but what about an "input box" to write Your own advanced parameters for the encoder? That would be awesome! ;)

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foxyshadis
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Re: BPG Image format

Post by foxyshadis » Sun Jul 26, 2015 2:07 am

XnTriq wrote:
heimaki wrote:
captaincavern wrote:For viewing in XnView there is a compiled susie plugin here: https://github.com/256bai/ifbpg
how is this supposed to work?
  1. Download susie.zip and (the latest version of) ifBPG-*.zip.
  2. Extract the contents of both archives to the Plugins subdirectory of your XnView installation.
  3. Restart XnView.
We'll need a 64-bit build once 0.75 proper comes out, unless this isn't going to be supported on 64-bit.

heimaki
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Re: BPG Image format

Post by heimaki » Sun Oct 16, 2016 3:14 pm


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