Req: copyrect in batch convert transformations

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azsd
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Joined: Tue May 31, 2005 5:54 pm
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Req: copyrect in batch convert transformations

Post by azsd »

Hi, I am using xnview for batch convert at all time, because it keep full alpha channel between bitmap & png & tiff convert.
I used xnview to convert most my skins and textures long times ago, but recently I have to use photoshop for texture mosaic now.
textures in games mostly have width/height in mulity of 512/256, for a example, a 800x600 splash image will store in 1024x512 texture, left side is 800x512 parts, and the clipped 800*88 parts was splite in 224*88 girds and placed in right (224*512) holders.

these silence can product by photoshop output setting, but I can not join these parts back to 1024*512 or 800*600 using xnview.

surely I started xnview and select "Create Strip of images", the result picture can not arrange these 224*88 objects in one vert line on the right of big silence.

so I writed an program to copy the right/bottom parts to other side and clip the orginal parts out, but my png lib was buggy in transparents support so I have to combine alpha channels in photoshop manualy.

the batch convert transformations have an Crop operation as user needed, If I wants copy the area somewhere else before it been cropped, it's seems an imposible task.

I think its may usefull to add an option in trasformations, some other people may need move/copy contents inside picture, too.
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azsd
Posts: 22
Joined: Tue May 31, 2005 5:54 pm
Location: Forest
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Post by azsd »

:evil:
as workaroud of KOLPNG's bug, I enforce my program saving imagedata as (32bit) BMP and use xnview convert back it to PNG.
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