DDS Formats

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EricChadwick
Posts: 5
Joined: Fri Jul 16, 2004 1:26 pm
Location: Boston area
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DDS Formats

Post by EricChadwick »

I would love to see more support for DDS formats. Many game developers use these formats.

Currently XnView doesn't read DDS L8 format properly, it loads incorrectly, looking very blocky.

I compressed some samples that you can test with.
http://www.ericchadwick.com/examples/fi ... amples.zip (2.7Mb)
My samples use the formats:
D3DFMT_A8L8
D3DFMT_A8R8G8B8
D3DFMT_DXT1
(colortest_DXT1a.dds has alpha, colortest_DXT1.dds does not, I prefer the latter)
D3DFMT_DXT3
D3DFMT_DXT5
D3DFMT_L8
D3DFMT_R8G8B8
I also included a reference file in TGA 32.

MSDN has good documentation describing each format.
http://msdn2.microsoft.com/en-us/library/bb172558.aspx

The NVIDIA Texture Tools come with full source, using the MIT License.
http://code.google.com/p/nvidia-texture-tools/
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xnview
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Joined: Mon Oct 13, 2003 7:31 am
Location: France
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Re: DDS Formats

Post by xnview »

Ok, thanks, i'll check...
Pierre.
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