Does XnView support 64-bit per pixel? Either in the app or the libraries?
Specifically .png 64 or tiff 64, but anything 64-bit per pixel (16 bit per channel) would be useful.
thanks,
ltg
Any support for 64-bit per pixel?
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LTG1
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zips
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LTG1
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Hi Zips, thanks for your reply.
However I meant 64-bit images, not 64-bit programs.
For example normally an image has 8 bits for Blue, 8 for Red, 8 bits for green, and maybe 8 bits for transparency.
However there are many needs for 16-bits per channel. Or in other words 4 channels x 16-bits = 64 bits total.
The code itself can run as a "32 bit program", that's no problem.
Salut,
LTG
However I meant 64-bit images, not 64-bit programs.
For example normally an image has 8 bits for Blue, 8 for Red, 8 bits for green, and maybe 8 bits for transparency.
However there are many needs for 16-bits per channel. Or in other words 4 channels x 16-bits = 64 bits total.
The code itself can run as a "32 bit program", that's no problem.
Salut,
LTG
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xnview
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Re: Any support for 64-bit per pixel?
XnView can read 16bits file but is converted in 8bitsLTG1 wrote:Does XnView support 64-bit per pixel? Either in the app or the libraries?
Specifically .png 64 or tiff 64, but anything 64-bit per pixel (16 bit per channel) would be useful.
Pierre.