APNG continuously loop even when they're not supposed to!

Bugs found in XnView Classic. Please report only one bug per topic!

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nintendomaniac64
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Joined: Sun Aug 05, 2007 7:17 pm

APNG continuously loop even when they're not supposed to!

Post by nintendomaniac64 » Thu Jul 03, 2008 9:37 pm

Simply put, if an APNG is programed to only loop once, twice, etc. XnView will ignore that and constantly loop the image.

For an example, just use my avatar!

(image was created using the firefox extension APNG Editor)

The animation has only 2 frames with the 1st one being displayed for 1 millisecond and stopping the animation on the 2nd frame. Using Firefox 3 or Opera 9.5 (as the image suggests if you're not using one of those) shows the image properly.

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Clo
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Same for all animated files

Post by Clo » Thu Jul 03, 2008 10:33 pm

:arrow: nintendomaniac64

:) Hello !

• The loop¦s count is not supported for any animation, neither APNG nor GIF, nor any other…

- I've reported that annoying lacuna already, you could find it with the Search… :wink:

:mrgreen: KR
Claude
Clo
Old user ON SELECTIVE STRIKE till further notice

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nintendomaniac64
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Post by nintendomaniac64 » Thu Jul 03, 2008 10:52 pm

I did a search for APNG in the bugs category before making this post, and found no topic relating to this issue. Maybe you only mentioned GIF by name and therefore it didn't come up? (I never thought it'd be a problem with GIF as well since it's not a new format)
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That's a kuudere-tsundere hybrid; from left to right is the outermost layer to the innermost.
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Clo
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General lack

Post by Clo » Thu Jul 03, 2008 11:56 pm

:arrow: nintendomaniac64

:) Again…

• Yes, indeed I reported this lacuna about GIF, but we noticed it too when testing the APNG
(that wasn't a piece of cake, and it isn't that quite perfect yet…).

- It's a general lack in XnView, unfortunately… :|

:mrgreen: KR
Claude
Clo
Old user ON SELECTIVE STRIKE till further notice

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