I've noticed certain bugs in GFL SDK ActiveX

Ask for help and post your question on how to use XnView Classic.

Moderators: helmut, XnTriq, xnview

Post Reply
Ben321
Posts: 39
Joined: Fri Jul 30, 2010 8:05 am

I've noticed certain bugs in GFL SDK ActiveX

Post by Ben321 »

but when I report the bugs I get no reply. Are my posts invisible to the admin or something? I mean the guy who makes xnview should reply and either say he's going to fix the bugs, or he won't.
User avatar
xnview
Author of XnView
Posts: 46255
Joined: Mon Oct 13, 2003 7:31 am
Location: France
Contact:

Re: I've noticed certain bugs in GFL SDK ActiveX

Post by xnview »

Sorry for the delay but i'm currently very busy... Source code of GFLAx is available...
Pierre.
Ben321
Posts: 39
Joined: Fri Jul 30, 2010 8:05 am

Re: I've noticed certain bugs in GFL SDK ActiveX

Post by Ben321 »

xnview wrote:Sorry for the delay but i'm currently very busy... Source code of GFLAx is available...
I just wanted you to know that with the ActiveX OCX control version of GFL SDK (haven't yet checked the regular DLL version) the "raw" save mode doesn't actually write the raw image data. If it did, a 32bpp (bits per pixel) image would be written as 32bpp raw data 16bpp as 16bpp etc. But what happens with the bug is that no matter what the color depth is set at it, ALWAYS outputs 8bpp grayscale image (which means it forces it to convert the image's color depth without my wanting it to, and thus it is not a truly raw image).
Post Reply