More UNDOs and REDOs
Moderators: XnTriq, helmut, xnview
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More UNDOs and REDOs
I'd like to see at least 5 undo levels.
Edit: Renamed from "more UNDO's" to "More UNDOs and REDOs". Dreamer.
Edit: Renamed from "more UNDO's" to "More UNDOs and REDOs". Dreamer.
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- XnThusiast
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Soon ?

- Indeed I support that wish which has been expressed already here…
- I don't know if 5 levels are possible (I suppose more deep, more difficult to implement…).
• AFAIR, Pierre promised to improve the undo depth soon…

Claude
Clo
Old user ON SELECTIVE STRIKE till further notice •
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- XnThusiast
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Re: Soon ?
I don't think so, I think, more that one undo would depends only on memory...Clo wrote:- I don't know if 5 levels are possible (I suppose more deep, more difficult to implement…).
However, I support this request too!
Unlimited undo, depending only on memory would be nice.
I think, with more undo, also "redo" (Ctrl+Y) feature is very important.
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but with caution ...
Yes, I agree with this, but don't make this very complicated, because I think that continous presses of Ctrl+Z to see my image before/after some modification (brightness for ex.) and to help me decide which is better is one of the greatest XnView features ...
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- XnThusiast
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I certainly support additional undos... but what I really want is behavior that allows me to retain my adjustments without affecting the original file until I choose to "render" them to it or to another file. Picassa and Raw Shooter Essentials support this kind of functionality. They save the changes you have made to images separately from the image, then re-apply the changes "in real time" if you choose to review an image you have adjusted in the past.
Raw Shooter even lets you assign each version to a tab and compare one to the other before rendering them permanently to files.
It is empowering to re-view an image in Picassa or Raw Shooter and undo a change (or changes) one made several days ago.
Today I perform this same function by saving many different versions as separate files. These files are hard to keep track of (methodical filenaming conventions are necessary) and, since I work with 90Mb PNGs, take up a lot of disk space.
I really like the idea of "virtual editing" of images as described above... it would replace my file maintenance chores with something more intuitive and save me time, too.
Raw Shooter even lets you assign each version to a tab and compare one to the other before rendering them permanently to files.
It is empowering to re-view an image in Picassa or Raw Shooter and undo a change (or changes) one made several days ago.
Today I perform this same function by saving many different versions as separate files. These files are hard to keep track of (methodical filenaming conventions are necessary) and, since I work with 90Mb PNGs, take up a lot of disk space.
I really like the idea of "virtual editing" of images as described above... it would replace my file maintenance chores with something more intuitive and save me time, too.
John
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- XnThusiast
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I, for one, have no specific requirement for XNView to remain small. Even if it were to double in size, it would still have a negligible footprint on a modern system... even on a 64Mb memory stick.
So, size of executable shouldn't factor (to any significant degree) into decisions concerning XNView enhancements. The author's context and anticipated scope for XNView and the usefulness of any proposed enhancement should rate much higher.
If XNView had a generalized plugin interface, then "fancy" functionality such as I suggested above could be implemented in plugin DLLs. Then users with disk space issues could choose not to install specific functionality (represented by the corresponding plugin DLLs) in order to make the XNView footprint smaller in their target storage device.
So, size of executable shouldn't factor (to any significant degree) into decisions concerning XNView enhancements. The author's context and anticipated scope for XNView and the usefulness of any proposed enhancement should rate much higher.
If XNView had a generalized plugin interface, then "fancy" functionality such as I suggested above could be implemented in plugin DLLs. Then users with disk space issues could choose not to install specific functionality (represented by the corresponding plugin DLLs) in order to make the XNView footprint smaller in their target storage device.
John
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- XnThusiast
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I've been testing XnView just recently and that's the only reason I don't use it - because of only one "undo" level.
That would send me just crazy, I frequently use numerous undo levels and to have to restart the edit all over just 'cos I want to change something two steps back - well as I said before I'd have to book myself into a mental institution.
Cheers, Marty
That would send me just crazy, I frequently use numerous undo levels and to have to restart the edit all over just 'cos I want to change something two steps back - well as I said before I'd have to book myself into a mental institution.
Cheers, Marty
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200 undo levels are a number which should fit the needs of most persons, I think. But unlimited or RAM-limited is ok,too.
This feature is the highest priority one, I think!
A popup field, which says, which operation is undoed by pressing undo would be nice and of course redo with this popup, too. Or even a list to unfold via a button for both functions.
This feature is the highest priority one, I think!
A popup field, which says, which operation is undoed by pressing undo would be nice and of course redo with this popup, too. Or even a list to unfold via a button for both functions.