Playback of optimized GIF animations

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Playback of optimized GIF animations

Post by XnTriq »

On Yuri Mezentsev's site I found several animated GIFs that are displayed correctly in Firefox and IE, but not in XnView (or I****View): They're heavily optimized. Some (but not all) frames have a local palette.
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Confirm

Post by Clo »

:) Hello Mr. Librarian !

• I can confirm for the three images. They are badly displayed in XnView.

- They are displayed so fine in Opera 9.21 too.

- I checked in “GifMovieGear”, you are right, some frames have a local palette.
- Indeed, that programme displays the previews very nicely…

• IIRC, such an issue occured already and has been reported, but I can't find out again in which thread…

:mrgreen: KR
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Re: Confirm

Post by XnTriq »

Clo wrote:• IIRC, such an issue occured already and has been reported, but I can't find out again in which thread…
I suppose you are referring to one of these topics:
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Ghost topic

Post by Clo »

—> XnTriq

:) Hi again…

• Yes, they are the threads I thought to…

• However, in one your link to «fix the bug…» or so is dead, it causes an error message :
“The thread you ask for doesn't exist”.
- Maybe lost when the forum has hung for a long while (or has been hacked) and not recovered ?

:mrgreen: KR
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Re: Ghost topic

Post by XnTriq »

Clo wrote:• However, in one your link to «fix the bug…» or so is dead, it causes an error message :
“The thread you ask for doesn't exist”.
Thanks, Clo. The topic is still there, I just had to update the link I posted in “Crash with animated gif image + ico suggestion”.
As Brotondi has pointed out, the threads containing the change logs are apparently sometimes relocated by the mods.
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Re: Playback of optimized GIF animations

Post by xnview »

XnTriq wrote:On Yuri Mezentsev's site I found several animated GIFs that are displayed correctly in Firefox and IE, but not in XnView (or I****View): They're heavily optimized. Some (but not all) frames have a local palette.
Ok, i'll check
Pierre.
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Post by XnTriq »

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Crappy

Post by Clo »

:arrow: XnTriq
:) Hello !

• I tested the 2 samples above in 1.93.6, both are badly displayed… :bugconfirmed: :(

:mrgreen: KR
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Re: Crappy

Post by xnview »

Clo wrote:• I tested the 2 samples above in 1.93.6, both are badly displayed… :bugconfirmed: :(
Right
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Re: Crappy

Post by XnTriq »

Clo wrote:I tested the 2 samples above in 1.93.6, both are badly displayed… :bugconfirmed: :(
As Clo's protégé I'm following my mentor's example in keeping a collection of “5-legged sheep” and other zoological oddities. :P

I was hoping that Maître Gougelet can find some kind of common characteristic in these animations which would allow him to track the problem down.
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Re: Crappy

Post by Dstruct »

Clo wrote:• I tested the 2 samples above in 1.93.6, both are badly displayed… :bugconfirmed: :(
confirmed here too.

besides this, there's also a bug when "drawing" a selection on these animated gifs: http://newsgroup.xnview.com/viewtopic.php?p=62820#62820
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Post by XnTriq »

That was fast! The display bug with Runner_3.gif & 5607.gif is fixed in v1.94 beta 1. Thanks, Pierre 8)

The issues with acu100_1.gif, estate100_3.gif & job100_1.gif are still pending, though.
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Post by XnTriq »

acu100_1.gif and estate100_3.gif are played back correctly in v1.94.
job100_1.gif is the only one left now that's still misbehaving.
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Post by XnTriq »

XnTriq wrote:job100_1.gif is the only one left now that's still misbehaving.
Problem solved in 1.96.0 (beta 1).
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Heeeeeeelp !

Post by Clo »

:arrow: XnTriq

:) Hello W. !

• I've that image in two locations, exactly the same 10.6 Kio - stated equal with the compare by contents TC function.
- The one in the root of my Images dir. k:\Images\job100_1.gif works OK,
- The other in a sub-dir of that same folder k:\Images\Tests\job100_1.gif crashes XnView 1.96 ß-1
with the usual Bill's blah blah, error address :
AppName: xnview.exe AppVer: 1.96.0.0 ModName: xnview.exe
ModVer: 1.96.0.0 Offset: 000dba79
- I assume that's related to the new "Read backward" feature (?), I've a lot of such crashes randomly
with any image type set @ any location… :|

:mrgreen: KR
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